Art
Various visual assets created across software. Some is meant for games, some is meant as practice. Click the images to see more!
A common starting place, donuts were the model I used to begin learning in Blender.
A cel-shaded mushroom, at various levels of clarity.
A ship created to serve as the player in a game, in various states of damage taken.
3D Models
Models created in Blender
A high res model of the target from the Shooting Gallery game.
First pass at the Master Sword from the Legend of Zelda. Based off of the Breath of the Wild version, with some liberties.
2D Assets
Sprites created in Piskel
Pixel art from the game “As One”